Bleszinski: Gears 3's Four Player Co-Op Was a Pain to Design - The Escapist
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Fitting four players in Gears of War 3 was difficult, but Epic decided that the time was right. Epic design director Cliff Bleszinski says that the four player co-op in Gears of War 3 was “pain in the ass” to design, because the three extra players complicate things in ways that would never come up in a single player game. “You can’t just assume the AI is going to be standing in this corner so that player one can come round the corner and see the amazing cinematic like in Dead Space or something,” Bleszinski said. He explained that Epic […]
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