Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Descrição
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
AIRBORNE WARFARE: AN INTER-ACTIVE EXAMINATION
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Articles and tutorials for 2D/3D Artists
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GDC 2018 Presentations
Articles and tutorials for 2D/3D Artists
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Creating Real-Time Oceans for Call of Duty: WWII
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