Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware
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Descrição
Table of Contents of the upcoming book on various aspects of game development and deployment, from business requirements to bot fighting
C++ for Games: Performance. Allocations and Data Locality - IT
C++ for Games: Performance. Allocations and Data Locality - Page 2
Book Beta Testing: Development and Deployment of Multiplayer
MOG GDD (a.k.a. Business Requirements) - IT Hare on Soft.ware
TCP and Websockets for Games - IT Hare on Soft.ware
Development and Deployment of Multiplayer by Hare, 'No Bugs
If they wrote it in a book, it MUST BE GOOD CODE! Or How many
Avoiding ugly afterthoughts. Part b. Coding for Security, Coding
If they wrote it in a book, it MUST BE GOOD CODE! Or How many
Journaled Flash Storage – Emulating EEPROM over Flash, ACID
Cover Design for Development and Deployment of Multiplayer Online
Development and Deployment of Multiplayer by Hare, 'No Bugs
Avoiding ugly afterthoughts. Part b. Coding for Security, Coding
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