TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub

Por um escritor misterioso

Descrição

Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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