Sakurai, Part 4: Designing Immortal Games – Hookshot, Charge Beam, Revive
Por um escritor misterioso
Descrição
Overwatch, Anthem, Destiny, Fortnite, Call of Duty In the short time I've been back into gaming, I've seen several publishers push their games into being subscriptions, trying to get their players to keep paying for content for extended periods of time, whether that's a schedule of DLCs, events, updates, season passes, or lootboxes. One of…
game design – Parry Everything
Dev Game Club
Sakurai, Part 4: Designing Immortal Games – Hookshot, Charge Beam, Revive
INFINITE CQBR ONLY!, SEPARATE WAYS, Full Gameplay
Super Smash Bros. Something, Fantendo - Game Ideas & More
Character Scramble VII Exhibition Round: Bounty Hunting : r/whowouldwin
Space Jump - Metroid: Samus Returns Guide - IGN
Make Your Move 16: MYM 17 Starting June 1st, Page 6
Sakurai, Part 1: Designing Accessible Games – Hookshot, Charge Beam, Revive
Sakurai when designing Cloud in Smash 4
Sakurai, Part 4: Designing Immortal Games – Hookshot, Charge Beam, Revive
de
por adulto (o preço varia de acordo com o tamanho do grupo)