Resident Evil 4 (2005)'s 'bad' controls were, and are, great
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The invisible controller There’s a prevailing modern philosophy in action game design that says that the controller should “disappear.” You
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Advanced AI makes enemies smarter than ever and use their cunning in deadly attacks Use the Action button for better player control New 'Aim and
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Resident Evil 4 (2005)'s 'bad' controls were, and are, great – Destructoid
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