Shigeru Miyamoto On The Challenges Of Making 'Super Mario 64' In A Newly Translated Interview
Por um escritor misterioso
Descrição
In a newly translated interview with Shigeru Miyamoto from the mid 90s, we now have some more insight into the development of the hugely influential Super Mario 64 and how the team tackled its then new 3D approach to platform games.
Super Mario 64 – 1996 Developer Interviews
Franchise Festival #49: Mario (2D) – The Avocado
Super Mario 64 – 1996 Developer Interviews
How the Creator of Mario Designs Games – Shigeru Miyamoto – Game
Holism: the Wonderful Worlds of Super Mario 64 – Source Gaming
Nintendo's programmers reportedly booed this one part of the best
Yoshi - Super Mario Wiki, the Mario encyclopedia
NEW 1997 Shigeru Miyamoto Interview Translated! N64 & 64DD
Evolution of Mario: a Staple for Classic and Modern Graphics
Nintendo 64 Changed Super Mario Forever
Super Mario Bros. 2 - Wikipedia
Interview: Shigeru Miyamoto Opens Up About Super Nintendo World
Newly Translated 1995 Super Mario RPG Developer Interviews
de
por adulto (o preço varia de acordo com o tamanho do grupo)