BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's why you should avoid it. // A thread for newer game developers. / X

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BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The hyper-casual publisher's guide to collaboration •
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The Hypercasual Gaming Market: Developers, Publishers And
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
4 ways hyper-casual games have benefited the gaming industry
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
The Reign of Hyper-Casual Games: A New Era in Mobile Gaming
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
What hypercasual mobile game publishers look for in developers
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
A developer's opinion: Why Hyper Casual games are great for developers
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
TabTale on the state of hyper-casual and how it's found success
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper Casual Game Development: A Complete Guide
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
How to Leverage Trends and Motivations to Build Better Casual and
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Mastering the Transition: How to Transform Your Hyper-Casual Game
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
What Trends to Expect from Hyper Casual Gaming in 2023 - Artoon
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
4 ways hyper-casual games have benefited the gaming industry
BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's  why you should avoid it. // A thread for newer game developers.   / X
Hyper-casual: 167m gaming sessions a year and other stats
de por adulto (o preço varia de acordo com o tamanho do grupo)