artificial intelligence - Numerical Boardgame -- Help with with a pruning method (alpha-beta : minimax) - Computer Science Stack Exchange
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Descrição
I'm developing a simple AI to play a boardgame which consists of N x N squares, each with a predefined value.
44 33 75 12 99 23
53 89 14 01 32 98
34 98 67 45 02 38
89 87 54 21 34 87
65 84 99 72 95
Minimax Algorithm with Alpha-beta pruning - HackerEarth Blog
algorithms - Maximizing pruned branches in an alpha-beta tree - Computer Science Stack Exchange
algorithm - Chess: Bug in Alpha-Beta - Stack Overflow
Create AI for Your Own Board Game From Scratch — Minimax — Part 2, by Haryo Akbarianto Wibowo
Minimax Algorithm with Alpha-beta pruning - HackerEarth Blog
Artificial Intelligence — Alpha-Beta Pruning, by Nickson Joram
Alpha-Beta - Chessprogramming wiki
tree - stuck with minimax algorithm - what next? Haskell - Stack Overflow
Algorithms In Context #7: Decision Trees & Alpha-Beta Pruning, by Can Bayar
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