The King of Fighters '98 UMFE/Terry Bogard - Dream Cancel Wiki
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Terry Bogard has great frame traps, some good special moves that can bully opponents, and great blockstrings that can end in frame advantage, or cause lots of guard gauge damage for an eventual guard crush.
He is strong at close and medium ranges. His weakness is that he has no overhead (with the notable exception of an instant jumping one against non small crouchers) and no untechable grab. He can frame trap all day, but against someone who just wants to block, he must eventually guard crush, which he is fortunately great at.
He has some easy tools that are immediately effective at beginner levels, but to take him to the advanced stages, he needs some execution to unlock his crazy damage, and to secure and use hard knockdowns midscreen that lead to ambiguous left right mixups, which are his only real way to mix up his opponent.
Terry Bogard has great frame traps, some good special moves that can bully opponents, and great blockstrings that can end in frame advantage, or cause lots of guard gauge damage for an eventual guard crush. He is strong at close and medium ranges. His weakness is that he has no overhead (with the notable exception of an instant jumping one against non small crouchers) and no untechable grab. He can frame trap all day, but against someone who just wants to block, he must eventually guard crush, which he is fortunately great at. He has some easy tools that are immediately effective at beginner levels, but to take him to the advanced stages, he needs some execution to unlock his crazy damage, and to secure and use hard knockdowns midscreen that lead to ambiguous left right mixups, which are his only real way to mix up his opponent.
Terry Bogard has great frame traps, some good special moves that can bully opponents, and great blockstrings that can end in frame advantage, or cause lots of guard gauge damage for an eventual guard crush. He is strong at close and medium ranges. His weakness is that he has no overhead (with the notable exception of an instant jumping one against non small crouchers) and no untechable grab. He can frame trap all day, but against someone who just wants to block, he must eventually guard crush, which he is fortunately great at. He has some easy tools that are immediately effective at beginner levels, but to take him to the advanced stages, he needs some execution to unlock his crazy damage, and to secure and use hard knockdowns midscreen that lead to ambiguous left right mixups, which are his only real way to mix up his opponent.
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