Days Gone Features 'Really Tight' Integration Between Story and Open World to Minimize Dissonance

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Sony Bend revealed how Days Gone features a really tight integration between story and open world mechanics to minimize dissonance.
Highlight, take notes, and search in the book In this edition, page numbers are just like the physical edition
Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
Consilience: The Unity of Knowledge
Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
Chapter 2 The Research in: Activist Identity Development of
Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
Charlie Gilkey: Leading With What Matters Most
Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
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Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
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Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
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Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
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Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
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Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
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Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
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Days Gone Features 'Really Tight' Integration Between Story and Open World  to Minimize Dissonance
Sometimes i feel like there is so much hate for no reason : r/Stadia
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