C# Programming With Unity - Extending The Functionality Of A Class

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Reading Time: 6 minutes Get the most out of classes by extending their functionality and provide features and properties which will form your gameplay
C# Programming With Unity - Extending The Functionality Of A Class
Inject functions into classes with extension methods. : r/Unity3D
C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
I touched up my Unity Generic MonoBehaviour Singleton class to avoid repeating the same singleton instance code; I think it's a bit better than before, so hopefully you guys find it helpful!
C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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C# Programming With Unity - Extending The Functionality Of A Class
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