ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

Por um escritor misterioso

Descrição

Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Conservative Morphological Anti-Aliasing 2.0
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Unreal Engine performance guide - AMD GPUOpen
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
CPU Scaling - The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
User Guide :: Nsight Graphics Documentation
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Learning DirectX 12 – Lesson 2 – Rendering
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
New: Vulkan Device Generated Commands
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Tested: How many CPU cores you really need for DirectX 12 gaming
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX-Specs/d3d/Raytracing.md at master · microsoft/DirectX-Specs · GitHub
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Understanding DirectX* Multithreaded Rendering Performance by
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
RDNA Performance Guide - AMD GPUOpen
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
RedGamingTech
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 - ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage
de por adulto (o preço varia de acordo com o tamanho do grupo)