Microsoft Announces DirectX 12 Ultimate: A New Standard for Next

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Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft announces DirectX 12 Ultimate, featuring DirectX
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
How is DirectX 12 Different From 11?
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Unveils DirectX 12 Ultimate, Its Next-Generation API
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft's DirectX 12 Ultimate Standardizes Technologies
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
GeForce RTX 3050 Graphics Cards
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Expanding DirectX 12: Microsoft Announces DirectX Raytracing
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft Details DirectX 12 Ultimate at Developer Day
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
AMD Radeon RX 6000 series to support games with Microsoft DXR and
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
CrossOver announces DirectX 12 support coming to macOS this summer
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